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Design Technology

DT Overview

DT Overview

WHAT DO WE WANT OUR CHILDREN TO LEARN IN DT?

Please click to view our Progression of Knowledge and Skills in DT. This shows what we want our children to learn in DT at Norristhorpe.

Intent

IMPLEMENTATION

The design and technology National curriculum outlines the three main stages of the design process: design, make and evaluate. Each stage of the design process is underpinned by technical knowledge which encompasses the contextual, historical and technical understanding required for each strand. Cooking and nutrition has a separate section, with a focus on specific principles, skills and techniques in food, including where food comes from, diet and seasonality.

The national curriculum organises the Design and technology attainment targets under five subheadings or strands:

  • Design
  • Make
  • Evaluate
  • Technical Knowledge
  • Cooking and Nutrition

Our curriculum overview shows which of our units cover each of the National curriculum attainment targets as well as each of the five strands.

Our Progression of skills shows the skills that are taught within each year group and how these skills develop to ensure that attainment targets are securely met by the end of each key stage.

Through the Kapow Design and technology scheme, pupils respond to design briefs and scenarios that require consideration of the needs of others, developing their skills in six key areas:

  • Mechanisms
  • Structures
  • Textiles
  • Cooking and nutritions
  • Electrical systems
  • Digital world

Each key are follows the design process (design. Make and evaluate) and has a particular theme and focus from the technical knowledge or cooking and nutrition section of the curriculum. Our Norristhorpe curriculum is a spiral curriculum, with key areas revisited again and again with increasing complexity, allowing pupils to revisit and build on previous learning.

Lessons incorporate a range of teaching strategies from independent tasks, pairs and group work including practical hands-on, computer-based and inventive tasks. This variety means that lessons are engaging and appeal to those with a variety of learning styles. Knowledge organisers for each unit support pupils in building a foundation of factual knowledge by encouraging recall of key facts and vocabulary.

At Norristhorpe, we teach Design and Technology for at least 1 hour a week, in alternate half terms.

Impact

The impact of our Design and Technology curriculum is constantly monitored through both formative and summative assessment opportunities. Each unit has a quiz and knowledge catcher is used at the start and end of every unit.

A Norristhorpe learner will leave school equipped with a range of skills to enable them to success in their secondary education and be innovative and resourceful members of society.

A Norristhorpe learner should:

  • Understand the functional and aesthetic properties of a range of materials and resources.
  • Understand how to use and combine tools to carry out different processes for shaping, decorating and manufacturing products.
  • Build and apply a repertoire of skills, knowledge and understanding to produce high quality, innovative outcomes, including models, prototype, CAD and products to fulfil the needs of users, clients and scenarios.
  • Understand and apply the principles of healthy eating, diets and recipes, including key processes, food groups and cooking equipment.
  • Have an appreciation for key individuals, inventions and events in history and today that impact our world.
  • Recognise where our decisions can impact the wider world in terms of community, social and environmental issues.
  • Self-evaluate and reflect on learning at different stages and identify areas to improve.
  • Meet the end of key stage expectations outlined in the National Curriculum for Design and Technology.
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